As I noted the other day Mum303 has endorsed me on LinkedIn for OpenGL. I was really not sure if my mother had any idea what OpenGL was, so I asked, this is the transcript of the txt conversion:
Me: Do You know what OpenGL is?
Mum303: Not a Clue
Mum303: Industry standard?
Me: Kind of. A Standard way of writing to 3D graphics chips
Me: I think I’m going to save these messages to show people at work next week
Mum303: Well did know was to do with graphics
Me: 1/2 a point
This got me thinking, should I ask her for definitions of other technical terms?
As I said last year, I’m a big gamer, videogames have been part of my life since the early 1980′s. Met lots of good friends via gaming. Even spent five years programming them as my day job. Walking into a games shop and seeing an about even gender split (Leaving any discussion about gender binaries for another day) makes me happy. In short, I like gaming and think it something positive.
Some parts of the gaming culture aren’t so nice or worth celebrating. The casual use homophobic and sexist language, especially in FPS’ just makes me avoid play sometimes, plus the narrow choice of player characters in most games (with some notable exceptions via mefi) just don’t represent me. Add to that recent events at Eurogamer Expo. In some ways as games have become more mainstream the culture has moved backwards. I don’t remember it being so nasty back in the early 80′s but then I was only young, so maybe I just didn’t pick up on it.
Anita Sarkeesian has been video blogging about pop culture at Feminist Frequency for a few years. The Lego video really stood out for me. Back in May she started a Kickstarter to help fund a new series of videos covering videogames: Tropes vs. Women in Video Games. Then it happened, the part of gaming culture I don’t really like descented in full force, threatening comments on Twitter, Facebook, Kickstarter and YouTube, a defaced Wikipedia entry, rape and death threats, which are really indefensible. I was take aback by the sheer hate being posted.
She didn’t back down, which I can’t imagine being the easiest route to take but as a small positive note the Kickstarter raised $158,922 much more than the $6000 goal. As Rock Paper Shotgun noted (via mefi) this year seems to have marked a turning point in the discussions about gender representation in games. Fingers crossed in 2013 things keep improving.
On Saturday @lingmops tweeted:
and then I lost the rest of the day watching music documentaries, so I thought I’d blog the very incomplete list to make sharing easier.
Alchemists of Sound
Looks at BBC Radiophonic Workshop from its inception, through its golden age when it was supplying music and effects for cult classics like Doctor Who, Blake’s Seven and Hitchhiker’s Guide To The Galaxy, and charts its fading away in 1995 when, due to budget cuts, it was no longer able to survive.
Sculptress of Sound: The Lost Works of Delia Derbyshire
The broadcaster and Doctor Who fan Matthew Sweet travels to The University of Manchester – home of Delia Derbyshire‘s private collection of audio recordings – to learn more about the wider career and working methods of the woman who realised Ron Grainer’s original theme to Doctor Who.
Following a generation of post-punk musicians who took the synthesiser from the experimental fringes to the centre of the pop stage.
Krautrock: The Rebirth of Germany
Between 1968 and 1977 bands like Neu!, Can, Faust and Kraftwerk would look beyond western rock and roll to create some of the most original and uncompromising music ever heard.
Pump Up the Volume – The History of House Music
From its early days as NY disco to the massive european (and international) scene it has become, via the major people and clubs who pushed it forward.
The Shape Of Things That Hum
From an 8 Part TV series looking at cult electronic instruments that have shaped modern music: Minimoog, Vocoder, Yamaha DX7, Fairlight, Simmons, Roland TB-303, Roland TR-808 and the Akai Sampler.
and some extra links:
Can I Get An Amen?
A perspective of perhaps the most sampled drum beat in the history of recorded music, the Amen Break. It begins with the pop track Amen Brother by 60′s soul band The Winstons, and traces the transformation of their drum solo from its original context as part of a ‘B’ side vinyl single into its use as a key aural ingredient of Drum’n'Bass.
I’ve been a gamer for a long time but some of my fellow players have a reputation for being less than friendly towards female players. So its great to see someone high profile both as a player (including some time spent as a member of the UK Quake team) and on the development side who is female.
Her Wonderland blog is on lots of people list of gaming blogs worth reading. Her work at the BBC and Channel 4 showing how gaming can be used by a traditional broadcaster both for entertainment and education, all long before the current gamification buzz.
In between all this she also created the avatar service stortroopers, which is still online. Her current project MakieLab, a startup developing customisable, 3D-printed, game-enabled toys, sounds very interesting so far. I can’t wait to see the results.
I’ve been thinking about getting some sort of mobile broadband for a while now. Both as a backup for my home connection and to use out and about. My orginal plan was to upgrading my d420 to a netbook with builtin 3G, particularly the samsung n230 but since it does not look like the 3G version will be out in the Uk anytime soon I’ve just went for a MiFi instead on pay as you go.
So the orginal Three MiFi did sound quite useful but the lack of display and being a little fiddlyly to use put me off. So when I heard about the new version having seemed to address most of these problems, that reingnited my interest with two very positive reviews from Hayles and Ian Betteridge.
For those who have not been following the games development, APB is an MMO created by Realtime Worlds, set in the near future where vigilantism have been legalised, so a big game of cops and robbers in an urban setting. You can play as ether an Enforcer or as a Criminal, with Clans and Parties, all normal MMO features. Dave Jones (creator of GTA) is one of the main people behind the game and Realtime Worlds, and off the back of Crackdown it has been much anticipated. It use a different payment model to most MMOs, playtime can be purchased per hour or 30 day unlimited (GameSetWatch has a nice article on the Psychology of this.)
All this is all based on the Keys to the City event, so only on ten hours or so game time, also this is the first MMO, I’ve experience apart from a little tour of Everquest by my brother in-law, so I may be a little off on common MMO features.
I just started a new Open University course, most of the first few weeks is about the history of open source, mostly the book ‘Open Sources: Voices from the Open Source Revolution‘. Which was a nice refresher on open source even if its a little dated now but I do have to take issue with ESR‘s essay, A Brief History of Hackerdom, saying Europe had no equivalent culture to the Berkeley/MIT/Stanford.
Europe didn’t have the cheap local phone calls, so BBS‘s took longer to be come popular (which are documented in Jason Scott‘s great series) but I would say the demoscene and the cracker culture it grew out of was our starting point. Lots of (especially) game developers got their start in the scene and provided that same focus mostly around the Amiga. Giving european hackers culture a different style and shape.
Still little known outside graphics geeks and old 16bit people, as hacker culture has become more global, overshadowed by the current billion dollar Silicon Valley startup’s, the demoscene is still healthy and producing some wonderful art.